![]() ![]() File format support for PNG, BMP, GIF, and JPEG textures. ![]() Animated Object support via new file format.360 Full View, external views, 3d cab support, and other camera enhancements.Supports BVE 2 and 4 plugins including ATS and other safety systems.Advanced visual settings (bi-linear, tri-linear, anisotropic filtering, custom resolutions, motion blur).Simulation of toppling, and derailing train cars.New commands and arguments to the original BVE Trainsim file formats allowing the use of openBVE's new features.The current version of openBVE has numerous additional features compared to BVE Trainsim: ![]() In addition, add-ons such as trains or routes produced for BVE Trainsim (Boso View Express) can be read by openBVE. These cab interiors, along with the general realism and accuracy of openBVE, have received praise from commentators. Trains in openBVE can be operated either from a third-person external view or a first-person perspective, with the latter positioning the user at the controls of the cab. Several content editors are freely available from openBVE project's website. openBVE uses both the OpenGL graphics renderer and the OpenAL audio engine, and is distributed along with C# and C source code. Written largely in C#, Development began on 10 April 2008, and the first stable version, 1.0.0.0, was released on 23 March 2009. OpenBVE is an open source train simulation framework for the Windows, Mac OS X, and Linux platforms. Microsoft.NET/Mono, Tao Framework, SDL, OpenGL, OpenAL ![]()
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